A downloadable rules packet

MJO is a fanmade, unofficial solo and co-operative game play expansion packet for Kill team 2024*. It adds and expands on the newly introduced NPO and Joint Ops format with new rules, new threat principles, NPO datacards and behaviours. There are new campaigns to take on that feature elements of the Spec Ops campaigns from the previous edition but implemented in a new way. You can expect a whole new format to play games of Kill team solo and cooperatively, formatted in a way where you do not need to look anywhere else but to your original Kill team supplements

There are many resources available to download, and a lot to get into! But , this is only the original release. I intended to continue to add and tweak things as time goes along, adding more campaigns, npo cards and behavior actions. There is so many interesting things that can be done with this system I am just having a lot fun in the design space. I hope that you are having fun in it too! If you play, please give me some feed back. I want to make this as enjoyable as possible.  


Big shout out to the homie Kill Team, a game not made by me, and not affiliated with me at all in any way shape or form. Kill team is actually © Copyright Games Workshop Limited 2024.  I put all this together just because I am really passionate about solo tabletop gaming.

M Shinobi Logo

Logo by @Ghostbat aka John De Campos of Terrible Games. I changed the color to orange.


Much love,

Malev 

StatusIn development
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(5 total ratings)
AuthorMalev Da Shinobi
Tagsmalev

Download

Download
v2 MJO CORE Campaign Packet PRINT.pdf 32 MB
Download
v2 MJO CORE Campaign Packet LO-REZ.pdf 24 MB
Download
v2.5 MJO New Rules PRINT.pdf 4.7 MB
Download
MJO CAMPAIGN DATASLATE.png 120 kB
Download
MJO CAMPAIGN DATACARDS.png 148 kB
Download
MJO NPO ROSTER.png 65 kB
Download
v2.5 NPO DATACARD PACKET PRINT.pdf 16 MB
Download
v2.5 Print Friendly NPO DATACARD PACKET.pdf 9.9 MB
Download
IMPERIUM TEAM SELECTOR 2 MB

Development log

Comments

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As someone who was a big fan of KT2's spec ops, I was really disappointed to see it go away with KT3. Really happy to see what you've done here and I'm excited to give it a try in the future.

Only question I have so far, how do you see Rare Equipment working within the new Equipment system? Most equipment covers the whole team, so if I was to get a piece of Rare Equipment, do you think that if you got the Auto-loader, that all ranged weapons in your team would get it? Or would you be spending 1 EP per Rare equipment and it only effects 1 operative?

My group has the same question. If it only applies to a single weapon on a single model they seem quite weak. But thats also the only way it makes narrative sense?


I'm thinking of two alternative way to handle it.

  • Basically treat rare items as battle honors, when your team receives them single operative has it for the rest of the campaign. It cannot be moved to another operative unless the original holder dies or is dismissed.
  • Use equipment from other teams as rare equipment. Which could open up for some quite powerful combinations.

I think your first idea sounds good tbh, its a permanent fixture to that operative from then on. Since most rare equipment is basically a weapon mod then it makes sense that it just permanently becomes part of their weapon.

I think your second idea sounds quite broken and unbalanced, which in the context of it being a single/coop experience, it could be quite hilarious and I wouldn't say no to it.

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Ah! Okay. So what I'm thinking is that you don't pay for it. Earning it is already enough of a payment.

Personally, it's a piece of equipment so I think it is just added to the stash and chosen before battle like normal, except for that Rare equipment is free and won't take up a selection choice for your equipment at the beginning of a game. 

In games like Necromunda, the fighters get attached to their stuff, but I think in KT it makes sense that operatives would be willing to share based on the needs of the mission ahead.

So, it's added to the stash like normal, but when you select it, you give it to an operative for that battle only. Then it goes back in the stash. This is a formality though, if you do just want the same guy to have it the entire campaign then you'd just leave it where it is on that guy.  That make sense? 

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So good to have this resource this early in the edition, lots of homebrew inspiration. Must have been a quick development cycle!

Cheers!! It was me not sleeping for about a week essentially lmaooo. I really appreciate the support

Printed and ready for study. Thanks!!!

Woo! Thank you my man, I appreciate it. Please let me know if you run into anything odd! 

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As somone who just got into Kill Team, mainly because this new edition has solo & coop play, this is so very cool! Thanks a lot.

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Ah thank you my friend! I am actively trying to make it better, so if you've any ideas please let me know! 

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This is really cool! great to see the PvE stuff being supported by 3rd party creators already

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Cheers for that! I am truly humbled anyone would spend their time reading and learning my efforts.