Hotfix but also important changes!
MJO » Devlog
Hey ya'll! Actually pretty important lil update here.
Thanks to some feedback from key individuals, there was some interactions that were missed and other small details here and there that had to be adjusted. The biggest one was some of the NPO behaviours just flat out didn't work with the wording. Things should be smooth now.
Here are the major changes:
- All 9 NPO Behaviors have been updated, with wording changed to ensure the interactions function properly.
- All 36 NPO cards have had their weapons adjusted.
- Removed Grenade universal equipment actions from behaviors.
- Increased the attacks on the Heavy Firearm for the Soldier.
- NPO Infiltrator Heavy wounds changed to 12.
- NPO Specialist Heavy wounds changed to 12.
- NPO Tactical Tough wounds changed to 12.
- Deadly Strike NPO Ploy now has Lethal 5+ instead of Balanced.
- 2 new decision trees for Fighting / Retaliating with NPO's.
- Updated wording on Campaign experience earning for operatives. There is now a distinction made for NPO's with different staring wound values.
- Updated First Blood spec ops campaign victory conditions. (they have been lowered)
When downloading, it would be best to simply replace the original files.
Much love,
Malev
Files
v2 MJO CORE Campaign Packet PRINT.pdf 32 MB
12 days ago
v2 MJO CORE Campaign Packet LO-REZ.pdf 24 MB
12 days ago
v2.5 MJO New Rules PRINT.pdf 4.7 MB
12 days ago
v2.5 NPO DATACARD PACKET PRINT.pdf 16 MB
12 days ago
v2.5 Print Friendly NPO DATACARD PACKET.pdf 9.9 MB
12 days ago
Get MJO
MJO
Unofficial solo and co-op expansion for KT 2024
Status | In development |
Category | Physical game |
Author | Malev Da Shinobi |
Tags | malev |
Comments
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Small interaction issue with Frenzied class. Activation text should read as text for Core Rules Brawler class (pg. 88), otherwise it will not leave Conceal (to enable a Charge) until it is already Fighting.
Word! That's the second time I've heard this. I have interpreted something incorrectly. Looking at the wording in the core books two NPO's. It mentions 'during that activation', and I interpreted that to mean 'at any point'.
So even if a Frenzied NPO doesn't start engaged, and cannot perform a fight action, if there is a valid operative that the they could charge then fight, then they get an engage order for that activation.
I don't interpret the 'during that activation' in the core book instructions to mean 'at the beginning' of that activation.
But maybe I am missing something simple?